Tuesday, 7 March 2017

Ready for Playtest

No screenshots in this quick update. 7th of March, 2017

The last problems are figured out, the game seems to run, at least to our knowledge, quite bugfree. I added more books to the library, and the bathroom door has been moved next to the freezer and is frozen over in the beginning.
Orpheus will now accept the book with fitting dialogue and then move on. He can also now be found reading in his chair after the book stage has been completed.
A few more triggers have been placed so that the narrative should, hopefully, go a lot smoother now. And since rooms can be locked in the beginning now, players can't accidentally skip contentor do the puzzles too early.

We have also implemented fungus for a cinematic intro scene that adds some suspense and sense to the story! After clicking "Start" in the main menu, we can now see the player character walk down a moon lit hallway to the sound of storm and rain. Orpheus confronts him at the end, calling him a thief, and we fade to black before he shoots him. The player then awakes in the start room and the game begins.

There were a few more bug fixes and minor additions, but overall, the important thing is that we are now ready for playtesting the content we have so far, so the rest of this week will be spent obtaining playtesters and their opinions.

We will also start reworking the freezer room puzzle to be more threatening, and add a survival challenge to the spider room. Afterwards, perhaps, we may start working on a chess puzzle, however for the presentation next week, we might not have much more than we have today, but the spider room should be a good addition.

As the assets are nearly read for this, we may also work on a small gallery puzzle. We have decided for now that the end of the game should simply be the discovery of Eurydice's ghost, and Orpheus' displeasure at the Player breaking into that room.

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