Freezer Room
Cian had prototyped the sliding of the player on ice, for the ice sliding puzzle we intend to have.
I created a range of assets for the room and mashed them together in Unity. I also set up a temporary fog particle system to make it a little more cold looking.
That means: Ice tiles, tiled floor, hanging meat, frozen fruit, frozen bags, frozen fish, air conditioning
Hallways
I set up two hallways that the player can pass through without any harm.
In terms of assets, this operation came with: A painting, three statues, a flower pot, wallpaper-wall-tile
Abyss Room:
Today, I also put together the room before the last: The Abyss room, in which the reoccuring character will appear in danger of falling to his death if the player disregards him.
This room was meant to be quite dark and broken looking, so that the light at the end of the room seems all the more inviting.
I also finished anothe range of assets, including a very nice set of garden furniture and plants.
Garden furniture and plants,
dark-shadow-shifting monster
Broken floor boards,
UI Elements
Statues and Painting
TextBox UI
The garden furniture and plants are for the final room, following right after the Abyss. Here, the reocurring character can be served tea, and the player can go on to leave the mansion. We plan to make a repeatable path-scene so that the player will move on and on without escaping, but can easily return to the mansion if only he turns back. This might be a fun and interesting way of allowing the player to restart the game with a better understanding of his role in the house.
Cian in the meantime has made great progress on the way we handle our Inventory system!
We can now switch between gun and duster for the spider room, and new items will be added to
our inventory as long as the player's hands are empty. I have prepped the UI elements for this, so we will soon be able to visualize it.
Cian has also started using parent classes, so that our scripts look a lot nicer.
We have begun using Githubs to at least synch the scripts easier. We are well on track for the prototype due in week 16, and will probably start preparing our presentation soon.

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